====== Steam Gameserver ====== Für die belustigung der minad.de Community ist gesorgt! Neben [[:ottd|Open TTD]] und [[:trackmania|Trackmania]] laufen auch ein paar der Steam-Dedicated-Server. Zur Zeit eingerichtet/installiert ist: * Team Fortress 2 * Day of Defeat: Source * Left 4 Dead 2 ===== Verbinden auf die Server ===== Zum Spielen auf den Servern wird der Steamclient und das entsprechende Spiel vorausgesetzt. "Team Fortress 2" ist dabei ein kostenloses Spiel, d.h für jeden Verfügbar. Je nach Reihenfolge in dem die Server gestartet werden, lauschen die Spiele auf verschiedenen Ports. Standardport ist 27015, auf dem meist der TF2 Server lauschen sollte. Die anderen Server finden sich dann jeweils einen Port darüber. Einfach den Server im Steam Server-Browser suchen und per Doppelklick verbinden. == Passwort == Das Passwort ist, falls nicht bekannt, im IRC zu bekommen ( irc://irc.moep.net/#minad ). ===== Serveradministration ===== Für die Steam-Server gibt es einen eigenen Nutzer auf dem minad.de Server. Unter dem "tf2server" Nutzer-Homedir (/home/tf2server) liegen die Steam-Files. Die Server werden in einem Screen namens "hlds" gestartet. ==== Starten eines Servers ==== su tf2server screen -R hlds cd /home/tf2server/gameserver/orangebox ./srcds_run -steam -game tf -autoupdate -ip 0.0.0.0 -port 27015 +map pl_goldrush cd /home/tf2server/gameserver/orangebox ./srcds_run -steam -game dod -autoupdate -ip 0.0.0.0 -port 27016 +map dod_avalanche cd /home/tf2server/gameserver/left4dead2 ./srcds_run -steam -game left4dead2 -autoupdate -ip 0.0.0.0 -port 27017 ==== Instalation/Update von Spielen ==== su tf2server screen -R hlds cd ./steam -command update -game left4dead2 -dir gameserver/ Die möglichen Werte für "game" sind mit "./steam -command list" einsehbar ==== Administration während des Spielens ==== Die Source-Games können via rcon Administriert werden. Dafür benötigt man bei den Spielen die Entwicklerkonsole. Via "rcon_password penis123" kann man das Passwort (ebenfalls im #minad IRC erhältlich) eingeben. Die nützlichsten Befehle sind: * rcon changelevel map_name * rcon tf_bot_add ==== Serverkonfiguration ==== Die Source-Server haben eine zentrale Konfigurationsdatei in der die grundlegenden Einstellungen gemacht werden. Diese sieht so aus: // General Settings // // Hostname for server. hostname minad.de TF2 Server // Overrides the max players reported to prospective clients sv_visiblemaxplayers 12 // Maximum number of rounds to play before server changes maps mp_maxrounds 5 // Set to lock per-frame time elapse host_framerate 0 // Set the pause state of the server setpause 0 // Control where the client gets content from // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only sv_pure 2 // Is the server pausable sv_pausable 0 // Type of server 0=internet 1=lan sv_lan 0 // Whether the server enforces file consistency for critical files sv_consistency 1 // Collect CPU usage stats sv_stats 1 // Execute Banned Users // exec banned_user.cfg exec banned_ip.cfg writeid writeip // Contact & Region // // Contact email for server sysop sv_contact brot+sourceserver@minad.de // The region of the world to report this server in. // -1 is the world, 0 is USA east coast, 1 is USA west coast // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa sv_region 3 // Rcon Settings // // Password for rcon authentication rcon_password SECRET // Number of minutes to ban users who fail rcon authentication sv_rcon_banpenalty 1440 // Max number of times a user can fail rcon authentication before being banned sv_rcon_maxfailures 5 // Log Settings // // Enables logging to file, console, and udp < on | off >. log on // Log server information to only one file. sv_log_onefile 0 // Log server information in the log file. sv_logfile 1 // Log server bans in the server logs. sv_logbans 1 // Echo log information to the console. sv_logecho 1 // Rate Settings // // Frame rate limiter fps_max 600 // Min bandwidth rate allowed on server, 0 == unlimited sv_minrate 0 // Max bandwidth rate allowed on server, 0 == unlimited sv_maxrate 20000 // Minimum updates per second that the server will allow sv_minupdaterate 20 // Maximum updates per second that the server will allow sv_maxupdaterate 80 // Download Settings // // Allow clients to upload customizations files sv_allowupload 1 // Allow clients to download files sv_allowdownload 1 // Maximum allowed file size for uploading in MB net_maxfilesize 15 // Team Balancing // // Enable team balancing mp_autoteambalance 1 // Time after the teams become unbalanced to attempt to switch players. mp_autoteambalance_delay 60 // Time after the teams become unbalanced to print a balance warning mp_autoteambalance_warning_delay 30 // Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_teams_unbalance_limit 2 // Round and Game Times // // Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers! mp_enableroundwaittime 1 // Time after round win until round restarts mp_bonusroundtime 8 // If non-zero, the current round will restart in the specified number of seconds mp_restartround 0 //Enable sudden death mp_stalemate_enable 1 // Timelimit (in seconds) of the stalemate round. mp_stalemate_timelimit 300 // game time per map in minutes mp_timelimit 45 // Client CVARS // // Restricts spectator modes for dead players mp_forcecamera 0 // toggles whether the server allows spectator mode or not mp_allowspectators 1 // toggles footstep sounds mp_footsteps 1 // toggles game cheats sv_cheats 0 // After this many seconds without a message from a client, the client is dropped sv_timeout 900 // Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time? mp_idlemaxtime 15 // Deals with idle players 1=send to spectator 2=kick mp_idledealmethod 2 // time (seconds) between decal sprays decalfrequency 30 // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 0 // amount of time players can chat after the game is over mp_chattime 10 // enable party mode // tf_birthday 1 // Bots // // try to have at least 6 players tf_bot_quota 8 //bots fill the quota tf_bot_quota_mode fill //bots only join if there are people on it tf_bot_join_after_player 1 //0=easy, 1=normal, 2=hard, 3=expert tf_bot_difficulty 1 //i has a auth! tf_server_identity_account_id SECRET tf_server_identity_token SECRET //i can has private server sv_password SECRET ==== weitere Infos ==== [[http://wiki.teamfortress.com/wiki/Dedicated_server_configuration|TF2 wiki Serverkonfig]]